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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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Cart #sububermarine-2 | 2023-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

I've finished the post-jam version of my LD48 entry, Sub-Uber-Marine. Pilot a submarine taxi and deliver deep-sea divers to their destinations. Drive quickly and smoothly to earn more money!

In Sub-Uber-Marine you are a sub-aquatic taxi driver. Deep-sea divers need your help getting around the ocean!

Standard Pico-8 controls: Arrow keys for movement, X key to read messages, Z key to check money/account information

•Deliver divers to various locations in the ocean

•Repair any damage to your sub at the dock

•Follow the sonar pings so you don’t get lost

•Three different game modes: Arcade, Day Shift and Night Shift. In Arcade mode, complete as many fares as you can, each fare adds more time, like a certain taxi-based game by a very litigious company. In Day Shift, complete as many fares as you can in 8 minutes. In Night Shift, there are 20 divers scattered about the ocean, complete the fares as fast as possible.

Jam version made in Pico-8 in 48 hours for LD-48 Compo. Full version made in considerably more hours :)

I uploaded the jam version back in April.

Changelog:

v1.02
Fixed a crash presumably introduced by some change in the API in v0.2.5.

v1.01
I made some changes and increased the version number but never uploaded it and can't remember what changes or fixes were included.

V1.0: Many additions:


Here's v1.0 for Sub-Uber Marine. Lots of changes and tweaks to the game. Hopefully I can remember everything that's been added:

•Fancy camera that pans to give a better view ahead.

•Colour-coded divers. Green divers only want to go a short distance. Yellow are medium distance fares. Red are the longest.

•Lots of tweaks and adjustments to the map

•Three game modes: Arcade is the classic Crazy-Taxi-esque gameplay. Day shift gives you 8 minutes to deliver as many fares as possible. In Night Shift there are 20 fares that you need to complete as quickly as possible.

•Added a high score screen for each game mode.

•Added an info screen and a 'how to play' screen in lieu of a proper tutorial.

•The game now runs at 60fps.

•Sonar pings are much clearer than in the jam version

•Destinations have rings to show you where to drop off customers

•Kelp is now better animated.

•Parallax scrolling background added to the deep sea.

•Lots of particle work. Fancy clouds, submarine damage fragments. Bubbles were a major source of performance problems in earlier versions.

•Night shift has a fancy night palette and a starry night sky.

•Three new music tracks added. One for each game mode and the high score screen

•Options added to the Pico-8 menu to disable music, change music tracks, turn off the fancy camera, and reset high scores.

Rev 1: Fixed typo on title screen, fixed a bug that made the Evil Base location inaccessible.

Jam version: Initial version

Old versions:

Cart #sububermarine-1 | 2021-12-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #sububermarine-0 | 2021-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here is my Compo entry for Ludum Dare 48. The theme was 'Deeper and deeper' so naturally, here's a submarine taxi game. :D

In Sub-Uber-Marine you are the captain of a submarine taxi. Sail around the ocean looking for fares and deliver the passengers to their destinations.

In Sub-Uber-Marine you are a sub-aquatic taxi driver. Deep-sea divers need your help getting around the ocean!

Standard Pico-8 controls: Arrow keys for movement, X key to read messages, Z key to check money

-Deliver divers to various locations in the ocean!

-Repair any damage to your sub at the dock!

-Follow the sonar pings so you don’t get lost!

-Earn as much as you can in five minutes!

-Profit?

This was made for the Compo, so was made completely from scratch in 48 hours from 25/04/2021 to 26/04/2021.

Once the dust has settled on the jam I'm hoping to get a post-jam version together with a few bug fixes/tweaks and some of the extra features I didn't have time to include.

Here's a link to the Ludum Dare game page: https://ldjam.com/events/ludum-dare/48/sub-uber-marine

P#91209 2021-04-27 22:03 ( Edited 2023-01-30 20:58)
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Martian Dice is an online multi-player dice game. It lets you:

  • Play with your friends
  • Play with strangers or
  • Play against a bot

This is a reproduction of the physical dice game Martian Dice.

Unfortunately, this game cannot be played from the BBS. For different clients to talk to each other the game needs to connect to a cloud-hosted service, which requires additional Javascript code. You can play the game from my homepage though. The in-game QR code also takes you there.

Cart #martiandice-5 | 2024-01-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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History

This PICO-8 game really evolved by accident. After playing Martian Dice with friends I wondered what the optimal play was and how much points you can expect to score each turn. So I built a bot in Python that maximises the expected score each turn. Next I figured it would be a good vehicle for me to try out WebSockets. As I also wanted some experience with React, I first built a React client. Then I started dabbling with sprites for the die faces and realized it's a good fit for PICO-8. And here we are...

Version 1.0 - 21 Jan 2024

  • Make handling of delayed/dropped moves more robust
  • Add "chop" to chat message vocabulary
  • Add basic chat-spam restrictions
  • Do not allow leading/trailing whitespace in client ID
  • Let bot player consider what to score to win
  • Fix: Single turn defeat caused assert failure
  • Tweak logo
  • Update QR for new hosting location

Version 0.9.3 - 16 May 2021

  • Allow player to resign game
  • Let player win immediately after all other players have left the game
  • Let other client take on host role when host does not trigger bot moves
  • Suppress play reminders when playing against a bot
  • Recover from network problems by handling WebSocket disconnects
  • Fix: Also show winning bot avatar when observer joined
  • Fix: Stop die roll sounds when exiting room
  • Fix: Room label was not always showing correctly
  • Fix: Occasional wrong room join message was shown
  • Fix: Rejoin room with ghost client fails
  • Fix: Ranking fails when number of clients is one

Version 0.9.2 - 9 May 2021

  • Improved color palette (by using colours from the secret palette)
  • Various minor UI improvements
  • Fancier celebration animation

Version 0.9.1 - 2 May 2021

  • Handle unresponsive/slow players. Options: Wait/Skip/Remove
  • Track results of players in room and show ranking
  • Fancier text editing and chat selection
  • Add dialogs
  • Improve stability

Version 0.9 - 27 Apr 2021

  • Initial release

Implementation details

The backend is an AWS-hosted lambda service in Python. Clients connect to this via WebSockets. The client-side communication is managed by Javascript code. This code interfaces with PICO-8 via GPIO.

For those interested, all source code is available on github. This includes:

  • The PICO-8 game
  • The client-side Javascript code that interfaces with the backend
  • The server-side Python code, which runs as a lambda service on AWS
  • The AWS CDK script for deploying the service stack
  • The earlier HTML client built using ReactJS
P#91199 2021-04-27 19:14 ( Edited 2024-01-21 19:31)
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Cart #budirayapo-0 | 2021-04-27 | Code ▽ | Embed ▽ | No License
8

itch.io page:

https://jamesl813.itch.io/microchip

P#91197 2021-04-27 16:29 ( Edited 2021-04-28 23:56)
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Cart #gamerefeko-0 | 2021-05-26 | Code ▽ | Embed ▽ | No License

P#91183 2021-04-27 13:38 ( Edited 2021-05-26 11:39)
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Why is there so few Youtube Pico-8 tutorials ?

BUT WHY ?!

I don't understand that, why they just don't upload Pico-8 tutorials so often ?
I searched a Sokoban tutorial for Pico-8 and I found absolutebly nothing !
I tried following Lazy Devs's tutorials, uhh... how is that working ?

What makes you don't post many tutorial like for Unity ?

Please make it stop...

P#91181 2021-04-27 12:11
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Cart #mixedallegories-0 | 2021-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Mixed Allegories

You are deep within Plato's allegorical cave where the forms have been found - it's your mission to retrieve them and establish Kallipolis.

Grab the forms with your claw by pressing ❎ when they are in reach.

Pass through fuel rings to top up your rapidly depleting fuel and avoid the dangers of the cave.

Controls

  • Movement — ⬅️ ➡️
  • Grab / Start — ❎ / X

Game Jam

This is an entry for the third Eggplant Community Game Jam #3 where the theme is "Keep it short". The source for the cart can be be found in this pico8-carts repo.

References

The mixed allegories alluded to in the title are:

  • Allegory of the cave - The allegorical cave is the setting of the game's levels, each is randomly varied according to some general parameters. This is definitively not symbolic—it's an actual cave.
  • Theory of forms - Each level has 4 collectable forms (in 3 variations) which determine the outcome for Kallipolis. Problem of universals solved, they're just collectables in games.
  • Plato's five regimes - The five regimes outlined by Socrates in The Republic are used for the end–of–level scoring. This author does not endorse aristocracy as the highest level of government.

Thanks

This is the third game I've completed and released, I hope you enjoy it!

Thanks to Lexaloffle for making PICO-8, it was a real pleasure to work with.

A big thank you to the Eggplant Show community who inspired me to make another game and have given great feedback along the way.

P#91175 2021-04-27 09:48
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Cart #bombtank2-2 | 2021-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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BOMBTANK2 is top-down bomb video game.
Locate bomb and run!!

・control
cursor keys :move
〇/z :locate bomb

・tips
There are 4 stages in this game.
Bomb can break boxes, and get items.
Items strengthen the tank, and check their ability in HOW TO PLAY.

You can play BOMBTANK (first series) at https://nylon1919.github.io/BOMBTANK/

▼This is gameplay by "extar" (https://www.lexaloffle.com/bbs/?uid=41412).

P#91172 2021-04-27 05:14 ( Edited 2024-01-19 15:23)
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Cart #fare_well-1 | 2021-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
30

You must go deeper down the well to be safe from the dangers of the surface. Little did you know that the well is dangerous too!

This an updated version of my game for ludum dare #48. The theme was "deeper" and my ludum dare submission page is here.

Controls are:

  • Arrow keys to move
  • Z to jump
  • X to shoot

Have fun :).

P#91168 2021-04-27 00:53 ( Edited 2021-05-03 02:22)
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Cart #jawirapuda-0 | 2021-04-27 | Code ▽ | Embed ▽ | No License
1

P#91165 2021-04-27 00:43 ( Edited 2021-04-27 00:45)
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Cart #deeper_ldjam48-0 | 2021-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


A game jam entry for Ludum Dare 48, with the theme "Deeper and Deeper". This jam entry was a father-and-son venture, with SestrenExsis doing the coding and EqualEnergy doing everything else!

Controls are arrow keys to move, and Z or X to interact. It should also be compatible with a gamepad.

Entry page: https://ldjam.com/events/ludum-dare/48/deep-asleep
Source code: https://github.com/SestrenExsis/LD48_Deeper_and_Deeper/releases/tag/jamentry

P#91167 2021-04-27 00:42 ( Edited 2021-05-12 11:20)
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Cart #anchorsandminers-4 | 2021-04-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
20

Anchors & Miners

Mine deep down into caves using an anchor! Get gemstones and avoid red explosives, and get the best score!

Controls:

[Arrow keys] to move, [X] to play, [Enter] to pause.

Made for the Ludum Dare 48 Game Jam >>> Rate us! https://ldjam.com/events/ludum-dare/48/anchors-miners

Credits :

  • Yolwoocle: Graphics, Code & Sound Design
  • ArkanYota: Code
  • Baharto: Music (SOUNDCLOUD: https://soundcloud.com/baharto)
  • Theobosse: Existing (and being cool)
P#91163 2021-04-26 22:43 ( Edited 2021-04-27 09:27)
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144,8,11,24,24,17,4,20,0,32,32,32,32,33,17,17,17,17,33,33,33,32,32,32,32,32,32,33,17,17,33,33,17,33,33,17,
17,17,33,32,32,32,17,33,33,33,32,32,17,17,17,17,32,32,33,33,32,32,17,33,17,32,40,40,40,39,39,40,40,40,32,
17,32,33,32,32,17,32,40,55,55,55,55,55,55,40,32,33,33,32,40,40,40,40,40,55,55,55,55,55,55,40,33,17,33,32,
40,55,55,55,40,55,55,55,55,55,55,40,32,33,17,33,39,55,55,55,40,55,55,55,55,55,55,39,33,33,33,33,39,55,55,
55,39,55,55,55,55,55,55,39,33,33,17,32,40,55,55,55,39,55,55,55,55,55,55,40,32,17,33,40,40,55,55,55,40,
40,40,39,39,40,40,40,17,33,17,40,40,40,40,40,40,55,55,55,55,55,55,40,33,17,17,55,55,55,55,55,40,55,55,55,
55,55,55,40,17,33,32,55,55,55,55,55,40,55,55,55,55,55,55,40,32,17,32,55,55,55,55,55,40,40,40,39,39,40,
40,40,32,32,32,55,55,55,55,55,40,32,33,33,33,33,32,32,32,32,32,15,4,0,7,9,

Here's my world code for my game, that you can check out here!
Just copy the code to your system clipboard, then go into the game press Enter or P to pause the game, and press Load File!

https://www.lexaloffle.com/bbs/?tid=42512
or
https://eboatwright.itch.io/pico-8-survival-game

P.S. There is a weird bug with this, you have to put this code into text editing software, and make sure there aren't any new lines. It all has to be on one line. :)

P#91153 2021-04-26 21:41 ( Edited 2021-05-26 16:51)
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https://ldjam.com/events/ludum-dare/48/deeper
Rate my PICO-8 game I made for Ludum Dare! :D

P#91152 2021-04-26 21:23
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Cart #jusokimoji-1 | 2021-04-26 | Code ▽ | Embed ▽ | No License
3

Explore the deep space. Awaken on a malfunctioning space station far from civilization and explore to find the fuel and part you need from your sister station somewhere out there.

Small space exploration game that I could see being fun if it was spun out with more mechanic as than I had time for.

Controls:
Ship:
Left/Right: turn
UP: thrust
Down: brake
X: interact/switch to in ship
Z: dialogue next
Character:
Arrow keys: move
Z: interact

Use the helm to go back to ship view
Use the nav computer to cycle jump targets

LDJam page

P#91151 2021-04-26 21:12 ( Edited 2021-04-28 02:10)
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Cart #nypdshaman-0 | 2021-04-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

This is my entry for Ludum Dare 48 Compo!


In a secret backroom at NYPD HQ sits The Shaman.

The Shaman can seek out the most deceptive criminals in the city using the powers of the mind. He taps into criminals and shares their senses.

Drive the cop car (the red circle) around the map looking for the criminals. The Shaman will give you hints as to where they are, such as what they are near, and what directional they are travelling in etc.

Each time you get close to them, The Shaman gains a deeper knowledge of the surroundings. Get close 3 times to capture them.

Initially, The Shaman can help you track down criminals by hinting at what they can smell and hear. As the chase progresses and you close in, The Shaman will also give directional information, and then finally a vision of the surrounding map area to help you capture the criminals once and for all!

Controls: Arrows keys to drive the cop car, Z to cycle the intro screen, X to play.

And endless game made for Ludum Dare 48.

P#91146 2021-04-26 20:46
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Cart #seedhunt-0 | 2021-04-26 | Code ▽ | Embed ▽ | No License
2

You play as Omera, the boomerang-wielding hamster! Jump with (X), throw with (Z), and make your way to the teleporting hamster wheel at the end of each level. Don't forget to stock up on sunflower seeds! There's five in each level, can you collect them all?

P#91142 2021-04-26 20:06
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Cart #greatestthing-8 | 2021-04-28 | Code ▽ | Embed ▽ | No License
6

WARNING - sudden flashing lights and sounds.

The Greatest Thing

by PBG

My entry for the ludum dare 48 jam. Go on a pitfall-esque adventure in search of the greatest thing ever.

Arrow keys to move, Z/C jump, X/V carry things.

hotfix1 - fixed softlock in climbing room
hotfix2 - decided not to be a jerk and gave back key repeating by holding a button

P#91139 2021-04-26 19:35 ( Edited 2021-04-28 12:46)
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I'm currently working on a game that requires ~10 different buttons. As it stands, I'm using all of the inputs from controller 1 (Up,Down,Left,Right,O,X,Pause) aswell as a few inputs from controller 2 (O,X)

This game will be exported to HTML5 to be played in browser, and I was wondering if there was any way to modify the exported js/html files to allow me to rebind player 1's O/X to be Q and W, and player 2's O/X to be O and P.

This would also mean I would need to rebind the pause button to ONLY be Enter instead of being both Enter and P.
(I use the Enter key as an input in my game by using poke to disable the pause menu)

If anyone knows of a solution please let me know, it would be greatly appreciated!

PS: If remapping the pause button isn't possible then I can work around that, I just need the ability to rebind the main controls :)

P#91131 2021-04-26 17:00 ( Edited 2021-04-26 17:10)
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Cart #donswelt_overcastrain-3 | 2021-05-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A single screen farming game made with PICO-8.

Update v1.3b

  • removed a small bug.

Update v1.3:

  • added Pawchievements. You now have six more reasons to play this little game. At the sign get additional information about pawchievements by pressing the right arrow key.
  • added a workout mini-game as idle animation.
  • fixed and refined a few little things

Update v1.2b:

  • Just a hot fix for watering the crops. Sometimes not all crops in a row would have been watered. They do now.

Original post:

Feed the chicken, water the crops, fish in the lake, cook stuff, hang out in the sun or in the rain or just pet the cat. In Overcast you can farm at your own preferred pace. There are no seasons and winter is never coming. It rains a lot, though.

Things you can do:

  • Fish in the lake and try to catch all of the 16 different types of fish.
  • Feed the chicken to make them lay some eggs.
  • Water the crops to make them grow.
  • Collect eggs and harvest the crops to cook stuff.
  • Try to prepare all of the 16 different types of food including the notorious Fugu Sashimi!
  • Hang out in your chair and just doze off.
  • Pet the cat to keep it happy <3
  • Read the sign to see this list and see some statistics.

That's it for now.

P#91128 2021-04-26 16:46 ( Edited 2021-05-04 16:14)
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Cart #gopukopeyo-3 | 2021-04-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I decided a few hours ago that I would have a very last-minute go at writing something for Ludum Dare 48.

Here's my attempt: https://ldjam.com/events/ludum-dare/48/taaanks

P#91129 2021-04-26 16:44 ( Edited 2021-04-26 23:45)
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